Geometry, Textures & Shaders Tutorial for CreativeApplications.net
Blog post: creativeapplications.net/processing/geometry-textures-shaders-processing-tutorial/
Source code: github.com/AmnonOwed
Laser projection mapping in soap bubbles by Memo Atken.
Sam + Cam design studio.

Dumb Ways to Die now as a game.
Breeder was invited back to create the opening titles for Analogue/Digital, so once again, we threw ourselves into the project and didn’t hold back. This year, we developed an ambitious aesthetic based upon the idea of double exposure, inspired by Alabaster’s amazing track and the conference’s program design. We worked around the theme of binary, juxtaposing the urban sprawl and nature, black and white, flight and fall, and unification and disintegration. It was a labour of love and we couldn’t be prouder with the end result.
Blast branding and communication studio, simply creativity.
Designers United
Motion gemotetric video by Alexey Romanowsky.
Chris LaBrooy and his 3D typography art.
(via maldoo)
Fracture.io – openFrameworks and Unity for realtime body sculptures
Created by MPC Digital and The One Club, Fracture.io is an installation experience for The One Show’s lavish after party at NYC’s Bowery Hotel. Fracture.io allowed guests to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.
Sennep interactive design