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youhavenoflare by FlaRe
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Enra “Pleiades”

Posted on February 24th, 2014 at 5:41 PM
Tags ◢ performancegeometricinteractivedance

Radiohead / Polyfauna

An experimental collaboration with Radiohead, Stanley Donwood and Nigel Godrich.

Universal Everything were commissioned to develop Polyfauna as a free, exploratory audiovisual app, born out of Radiohead’s The King of Limbs sessions and using imagery and sounds from the song Bloom.

Set to a lunar calendar, the mysterious, immersive app is brought to life through touch and offers a unique and different set of experiences and encounters each time it’s used. A pioneering new collision between digital art and the world of apps, the collaboration sees the creation of abstracted, expanded and exploded versions of audio and visual work by the band.

Inviting the user into an immersive, expansive world of primitive life, weather, sunsets, mountains and forests, Polyfauna comes from an interest in early computer life-experiments and the imagined creatures of our subconscious. It is inspired by everything from the atmospheric landscape paintings of JW Turner and Peter Doig, to the computational life forms of Karl Sims.

Posted on February 14th, 2014 at 9:37 AM
Tags ◢ interactivemusicUnity3D

Peek Calendar

Posted on January 29th, 2014 at 8:57 PM
Tags ◢ appdesigninteractive
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In April 2012 myself and Elliot Woods were approached to create an application to project onto a car on a turntable, the brief expanded as the project went on, until by the end, it was to be a different car (of the same model) for every show, they wanted to be able to do multiple shows per day and the alignment was to be done by a member of the staff at the Landrover experience.
A challenging brief.
The building was finally opened in December 2012, the car takes approximately 10-15 minutes to lineup using 3 sliders and a rotatary control on an iPad, with a couple of buttons to spin the turntable around so you can check the setup. 
It using 7 projection design projectors all running at 1920x1200, 3 for the back wall, 2 for the car and 2 for the floor, we also had to minimise any visible shadows, content was rendered at 4k and is all run off 1 pc. Color Burst

Posted on January 29th, 2014 at 2:17 PM
Tags ◢ projection3danimationinteractive

 Pharrel - 24 hours of Happy, a 24 hour clip made with 360 sequance shots in Los Angeles. 

 Pharrel - 24 hours of Happy, a 24 hour clip made with 360 sequance shots in Los Angeles. 

Posted on November 22nd, 2013 at 11:49 AM
Tags ◢ coolinteractivemusic
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Posted on November 8th, 2013 at 11:24 AM
Tags ◢ appdesigninteractive

Morphing table surface, created by inForm.

Posted on November 7th, 2013 at 5:45 PM
Tags ◢ interactivevideo

Anthony Howe’s massive kinetic wind sculptures resemble alien creatures. Step inside Howe’s studio to learn how the awe-inspiring works are created, what makes a good wind sculpture and why Howe believes it’s important for his work to emulate human feeling.

Posted on November 6th, 2013 at 6:08 PM
Tags ◢ sculpturenatureinteractive

Smileball – the first smile-controlled pinball game. Play it online.

Posted on October 28th, 2013 at 5:14 PM
Tags ◢ gameinteractivefun

Robby Leonardi CV

Posted on October 28th, 2013 at 5:12 PM
Tags ◢ interactiveWEBdesigngame
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Map Dive, make diving in GoogleMaps.

Map Dive, make diving in GoogleMaps.

Posted on October 28th, 2013 at 11:54 AM
Tags ◢ gameinteractivemaps
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In collaboration with FELD we created a new visual identity for PIGMENTPOL, a digital printing company with three subsidiaries in Germany. The new identity system embodies a variety of perspectives, experiences and possibilities while maintaining a unifying appearance. The chosen hexagon serves as a central key element from which the generated logos and backgrounds are derived.
FELD provided a custom software application for the creation of individual graphics to enable a flexible and individual appearance of the huge variety of PIGMENTPOL’s corporate media, including personalized stationery, shop interior and vehicles.

ATMO Designstudio

Posted on October 10th, 2013 at 10:40 AM
Tags ◢ designgraphicinteractivegeometric

From The Creators Project: Artist Candas Sisman Reinvents Reality By Shifting The Way We Think About Digital Data

"One of my priorities is to manipulate people’s perception, and produce work that appeals to different ways of perceiving at the same time. Therefore, one of the most important reasons for me to use different disciplines is to be able to address different senses. Just like in synesthesia, I wonder  how sound feels as a visual or how a visual can be perceived as the wind. Using different disciplines enables this kind of exploration. 

"Another reason is that I also wish to remain in the limbo as far as disciplines are concerned. This way, I can make many different disciplines interact with each other, which presents a vital opportunity in my search for a new language…"

(via weyoume)

Posted on October 8th, 2013 at 2:27 PM
Tags ◢ installationinteractivegeometric
Source: darklyeuphoric

The Lego calendar is a wall mounted time planner that we invented for our studio. It’s made entirely of Lego, but if you take a photo of it with a smartphone all of the events and timings will be magically synchronised to an online, digital calendar. It makes the most of the tangibility of physical objects, and the ubiquity of digital platforms, and it’s also puts a smile on our faces when we use it!

Vitamins Design

Posted on October 7th, 2013 at 2:39 PM
Tags ◢ videoproductcoolconceptinteractive

MockuPhone is Quick, Simple, Real time feedback on your designs. 

MockuPhone is Quick, Simple, Real time feedback on your designs. 

Posted on September 17th, 2013 at 2:02 PM
Tags ◢ interactivegraphicdesign
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